Ridley Scott Is Producing Big Budget Halo-based “Digital Feature” For Xbox

Microsoft today revealed more details about the Xbox Originals program in which they there are over 12 different projects are under production. We already know that Steven Spielberg is working with 343 Industries for Halo based interactive content, in addition to this, the man behind Alien and Blade Runner Ridley Scott is working a another Halo based Digital feature for Xbox. The project is expected to be released later this year along with new Halo game launch. When asked about whether Scott Free production is another Web series, like Forward Unto Dawn (a Halo live-action show from 2012), Levin said, “Similar, but higher budget. We’re biting off something a little bigger. We’ll be shooting in Ireland and Iceland. It’s not following Master Chief.”

From Venture Beat,

Halo embarked on a digital feature a couple of years ago. It was a risk at the time because we weren’t sure how the fans would react. As it happened, it was really well-received. It showed their appetite, wanting to learn more about the characters and flesh out the mythology that’s revealed in the games. I think about 50 million unique viewers watched that, which in my world would be fantastic. But it also highlighted the love of the game, how a rich storytelling opportunity with Halo was something they were very sensitive to, making sure they were respectful of the fans. We are developing another digital feature. We’re working very closely with 343. They’re guiding us through this. We’re bringing our own expertise and supporting what they ultimately want to accomplish.

We brought in Scott Free Productions, which is Ridley Scott’s company, to produce. We start shooting next week on a digital feature that augments the storytelling that already exists. We hope we’ll have that done and be able to release some time at the end of the year. In active development is the series with Steven Spielberg, which we’re working on as well. Again, for us, it’s an amazing opportunity to work so closely with a game studio and help them execute their vision.

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