Review: Nokia Lumia 720; Part 1: Looks and impressions


With the Lumia 520, which I already reviewed, Nokia also announced a new mid-range device: The Lumia 720. This five part review will tell you everything important you need to know about the handset. Let’s start with looks  and first impressions.

When I took the device out of the box I was like “wow, that’s light”. The Lumia 720 in matte red feels great in the hand because it’s awesomely thin and light. The matte finish makes it feel a bit gummed, which feels great at the beginning, however, turned out to be a disadvantage later (more in the part “Usability”).

It looks a bit like an HTC 8X (which ironically looks a bit like a Lumia…) and just looks great. The rounded corners and the curved screen in combination with the red color make this device sexy as hell. But then that’s typically for the Nokia Lumia range.

The screen is completely black when turned off and when it’s on the colors are very natural, the contrast is very high and the clarity is, even with only 480×800, absolutely great, which is very surprising because 480×800 is a pretty low resolution for a mid-range device.

I played a little with the OS and as expected there is nothing (to complain about). The OS runs like it should, without any noticeable difference to my Lumia 920 . It’s a pity that because of the 512 MB of RAM games with a higher graphic level wont work because that should really be possible with a mid-range device, but that’s only a small thing to complain about. All in all the OS feels complete and runs smoothly and fast.

Overall my first impressions are very good. I think the Lumia 720 will be great fun during my testing time and therefore I am sure the review will end with a pretty high score, at least for now.

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