Sony’s upcoming PlayStation 4 exclusive Ghosts of Tsushima really wants to draw players into it’s luscious open-world. As such, the game will feature no in-game waypoints to guide you.

Releasing this Summer, hopefully, the Sucker Punch developed Samurai adventure is aiming for heightened immersion for PlayStation players.

Revealed through an October developer diary on the official PlayStation YouTube channel, discovered by the folks over at VG24/7, the game will be a pure exploratory experience.

“We really want you to have that choice of ‘Hey, that cool bamboo forest over there, I really wanna check it out,” explained the game’s art director Jason Connell. “I wanna head in that direction and see what it is.’ There’s no waypoint. There’s nothing that says ‘Go here and look at this bamboo forest.”

Hopefully, we’re presenting something that’s beautiful and exotic – that’s different than the current place that you might be in – and that will come at a world choice. That’s your adventure choice.”

Developer Sucker Punch is experienced in the creation of open-world games and crafting intricate environments for players to explore. However, the developer’s prior work on the Infamous series couldn’t be further removed from the waypoint-less experience that Sucker Punch hopes to deliver here with Ghosts of Tsushima.

While the developer’s upcoming Samurai stealth-action game aims to create a world entirely without waypoints, Infamous: Second Son, the company’s previous project, was a game that was extremely dependant on the mechanic.

It’s an interesting switch, and one we’re excited to see in action. If Sucker Punch can create an open-world that feels immersive and free, moreso than a Skyrim, Fallout, or GTA, then we’re going to have one hell of a time.

For more PlayStation news, check out the first announced PlayStation 5 game. For even more news, check out the recent announcement that the long-time exclusive MLB games will be comimg to other platforms.

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