Platinum Games doesn’t want Microsoft to take the blame for Scalebound’s cancellation.

Speaking to new gaming website VGC, studio head Atsushi Inaba has expressed both side’s failure to bring the game to release.

Game development is hard and both sides learned lessons

“Both sides failed,” Inaba told VGC. “Watching fans getting angry at Microsoft over the cancellation wasn’t easy for us to watch. The reality is, when any game in development can’t get released it’s because both sides failed”

“I think there are areas where we could’ve done better and I’m sure there are areas that Microsoft as a publishing partner wish they could’ve done better. Because nobody wants a game to be cancelled.”

“The truth is, we don’t like to see Microsoft take the brunt of fan ire because game development is hard and both sides learned lessons, for sure,”

Microsoft has certainly learned some lessons in regards to exclusive games publishing. While Scalebound did fail to see release, Microsoft has since gained a host of new development studios, including InXile Entertainment and Obsidian.

Platinum Games has seen numerous successes since the cancellation of Scalebound. The recent release of their flawless RPG NieR Automata and the awesome looking upcoming game Astral Chain show that Platinum still has what it takes to create amazing games.

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