Last year, Oculus announced that they are stopping the development of OS X and Linux support in order to focus on delivering a high quality VR experience across hardware, software, and content on Windows. In an interview to Shacknews, Oculus co-founder Palmer Luckey told that Rift will be supported on Mac if Apple ever releases a good computer. Even a high-end Mac Pro which Apple is now selling for several thousand dollars is not capable of running Rift.
“It just boils down to the fact that Apple doesn’t prioritize high-end GPUs,” he said. “You can buy a $6,000 Mac Pro with the top-of-the-line AMD FirePro D700, and it still doesn’t match our recommended specs.”
“So if they prioritize higher-end GPUs like they used to for a while back in the day, we’d love to support Mac. But right now, there’s just not a single machine out there that supports it,” he added. “Even if we can support on the software side, there’s just no audience that could run the vast majority of software on it.”
Even the recently announced HTC Vive VR seems to be only supported on Windows PCs at launch. For now, you can consider that VR experience is an exclusive to Windows PCs for now!