Microsoft Xbox One With Kinect Can Map Your Face To In-game Models

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Speaking at San Diego Comic Con event, various Microsoft executives discussed about Xbox One and its capabilities in a panel moderated by Major Nelson.

Here are some info they discussed at the panel.

Xbox One will be able to detect who is holding the controller automatically.

More impressively, the controllers automatically recognize who is holding the controller through the camera. When the controller is passed from player to player, the games automatically load individual controller profiles for that player. Now passing controllers around during a game won’t require you to back out to the options menu and change look inversion.

Xbox One’s video recording feature automatically records and stores locally the last five minutes of every game you play. You can simply say “Xbox record” and it saves out the last 30 seconds of gameplay for uploading and sharing.

Next gen Kinect can scan player’s faces to use it in in-game models.

As amazing as that is, Nick had even more surprises. He showed a Kinectic produced mask of his own face that can the be mapped to in-game models. Rather than the gamer pic versions of yourself in games like Rainbow Six, you can now import your own face geometry and even your BMI onto character models in the games. The whole game also tracks your face during gameplay and will reproduce your real life facial expressions on the in game models.

Also the Xbox One is about 10x the resolution of the current version and can read the folds in your face and discriminate among your fingers even at 3 meters.

Rare studios have created a target shooting game that uses your hand and eye positions in place of an actual light gun.

Read more from the link below.

Source: IGN

More about the topics: kinect, microsoft, xbox

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