In a blog post Microsoft talked up Direct3D 11.2 which ships with Windows 8.1. The Xbox One will ship with a superset of Direct3D 11.2. Microsoft has worked on making a number of advances to Direct3D 11 on Windows, including:
- The introduction of Tiled Resources, a new hardware feature for efficiently managing enormous volumes of data on the GPU more efficiently, enabling unprecedented levels of detail as well as more immersive open-world gameplay without making gamers sit through annoying “level loads.”
- Excellent tools in Visual Studio for analyzing and debugging code built using Direct3D 11
- Improved performance when accessing memory shared between CPU and GPU when executing compute workloads.
- Programming model improvements, including advances in HLSL that enables developers to write more manageable shader code, and reduce runtime cycles spent on shader compilation.
- Improved performance and efficiency on mobile form factors by reducing presentation overhead and enabling hardware accelerated overlays & scalers. This enables better game performance on high-resolution displays, and improved rendering latency.
Microsoft urges game developers to take advantage of the following resources:
1. Using Direct3D 11 for game development is your first step. The recordings of our presentations at BUILD on Channel 9 are a great way to get started:
- What’s new in Direct3D 11.2
- Massive Virtual Textures for Games: Direct3D Tiled Resources
- DirectX Graphics Debugging Tools
Source: Windows App Builder Blog