During the last build conference, Microsoft demonstrated the advancements coming in Microsoft Edge with a new demo Flight Arcade. Microsoft today posted a video on how the demo came together behind the scenes to highlight some of the new Web technologies behind Flight Arcade and show developers.
A flight demo seemed a natural fit to showcase the new platform features, bringing together 3D graphics, audio modulation and using a game pad to control the plane. Flight Simulator had a huge impact on the PC hardware ecosystem starting 30+ years ago, pushing the boundaries of early personal computers like the Apple II and Commodore 64 and demonstrating how the PC could be used for more than just spreadsheets.
When our team began development on Flight Arcade, they originally hoped to recreate as much of the Flight Simulator experience as possible, even going to the effort of accessing the original code and 3D assets. It’s fair to say that ambition far outstripped the time and resources we had to bring the demo together in time, as we realized the complexity of the original simulator code base. The original goal of complete simulation included modelling complex factors like wind simulation, voltage drop across on-board circuits, weight and many other aspects that impact real-world flight.
Read about it in detail here.