We all know what happened to Kinect sensor. When Microsoft announced Xbox One back in 2013, Kinect was an integral part of it. You won’t be able to buy Xbox One without Kinect and in fact the whole system was built around Kinect based interactions. Due to inclusion of Kinect with Xbox One, Microsoft’s console was $100 costlier than the competing Sony PS4 which lead to loss in sales. Microsoft realized the situation and decided to drop Kinect from Xbox One system. Users can still buy Xbox One with Kinect bundle or buy a Kinect sensor separately, but the interest in Kinect sensor has dropped significantly since then.
Mike Nichols, chief marketing officer for Xbox spoke to Polygon about Kinect. He said that a “vast majority” of Kinect owners are still using the device on a regular basis.
“I can say that the people with Kinect still make up a very, very sizable portion and that those people do use it quiet frequently. Less for games, but a lot more for biometric sign-in and user interface.”
When Microsoft originally developed Xbox One UX, they did it around Kinect. “When the team was launching we assumed 100 percent ownership and use of the Kinect,” he said. “There was a simplification from a design perspective. Now, they are redesigning the user experience which will suit everyone with or without Kinect. Gesture controls on the menus have been completely removed. “That currently exists in the Xbox One experience, but we found so few people use it,” Nichols said. “Why should we keep designing for that scenario?”
“Now we’re not designing for everyone who has it or everyone doesn’t have it. We’re designing for a good chunk who have it and use it and some new customers who now have decided to get an Xbox One who don’t have a Kinect, at least not yet.”
He confirmed that when Cortana comes to the Xbox One, it will include Kinect support. “When we roll that out it will be a great experience for Kinect owners,” he said.
Read more from the source link below.