At Build 2015 in San Francisco, Microsoft is going deep on details around the new Universal Windows Platform. As we already know, developers could build universal Windows apps using a unified app model and unified tooling chain that enabled apps to use one shared set of business logic.
Windows 10 (and the apps that run on it) will expand support from phone, tablet, and PC to a number of new device families – including the HoloLens, Xbox One, and IoT devices like the Raspberry Pi 2. With Windows 10, your app – with a single codebase and an adaptable UI – can be as mobile as your users, and reach them on every Windows 10 device. And the Windows Store makes it easy to publish, promote, and monetize your apps and games to capitalize on the global Windows 10 audience of consumer and business customers.
Another great announcement is how Microsoft is planning to support other platform developers.
Following four UWP Bridges toolkits we will be available later this year:
- Classic Windows apps – bridge for traditional desktop applications and PC games into the Windows Store, making it easier to distribute and monetize PC games and applications that use .NET and Win32
- Web apps – new ways for websites to get discovered as apps in the Store, engaged by using notifications, and new ways to monetize using Windows Store payment options. Discussed at Mobile World Congress
- For today’s app developer, we gave an early peek at Android Runtime and IOS toolkits that make it easy for developers to extend their reach using their existing code, be it C++, Java, OpenGL, or Objective C
For those developers interested in learning more, check out the Universal Windows Platform Bridges page on the Windows Dev Center. Additionally, interested developers can apply for consideration to the limited developer preview programs for Android Runtime and iOS.
Read more about it here.