As announced few months before, Microsoft today released its Kinect for Windows SDK v1.5. The new SDK version features many new items such as Skeletal Tracking, Face tracking, Seated Skeletal tracking and other improvements that will allow developers to create apps on Kinect more accurately and easily.
Changes since v1,
- The Kinect for Windows v1.5 SDK, driver, and runtime are 100% compatible with Kinect for Windows v1.0 application binaries.
- As of this release, the SDK has been divided into a core SDK and a developer toolkit. These are two separate installs.
- Kinect Studio is a new tool which allows you to record and playback Kinect data to aid in development. For example: A developer writing a Kinect for Windows application for use in a shopping center, can record clips of users in the target environment and then replay those clips at a later time for development and test purposes.
- Skeletal tracking in Near Range available
- Seated skeletal tracking is now available
- RGB Image quality – The RGB camera stream quality has been improved for the RGB 640×480 @30fps and YUV 640×480 @15fps video modes. The image quality is now sharper and more color-accurate in high and low lighting conditions.
- Joint Orientation
- New supported languages for speech recognition.
- Face Tracking SDK
- Docs improvements
- Bug fixes, stability, etc.