We have seen similar cases in the past where some indie game developers had more downloads and revenue for their titles in Windows Phone platform than Apple’s iOS platform. The reason for that is simple, the possibility of getting discovered/noticed by millions of consumers among thousands of apps in App Store is more difficult on iOS than Windows Phone.
Microsoft today detailed the success of one indie game developer, QONQR (pronounced conquer) in Windows Phone Store. The CEO of QONQR revealed that there are 10x the weekly downloads and 2x the revenue on Windows Phone compared to their iOS version of the game, which was released in the same month in 2012. QONQR’s revenue model is with in-app purchase.
The CEO of this game mentioned the following as key advantages of developing for Windows Phone,
The simplicity of supporting all the different phone models. In iPhone his team has had challenges ensuring full backward compatibility with previous versions of iOS, and in their efforts of porting to Android they have faced significant hurdles managing device fragmentation (different UI layout, international phones with different capabilities, different approaches to GPS depending on the device and OS version).
I hope more developers realize the huge opportunity in Windows Phone platform when compared to other competing mobile platforms.
Read more about it from the link below.
Source: Windows Team Blog