HoloLens Development Edition Will Come With These Three New Mixed Reality Games

Along with the announcement about HoloLens Development Edition pre-order, Microsoft today also announced that they have developed 3 unique mixed reality games to demonstrate the elements of holographic gameplay that no other platform can deliver. Microsoft partnered with Asobo Studio to create Fragments and Young Conker games.

Read about these three games below,


This is a gaming experience I am particularly proud of. Fragments is a mixed reality crime drama that unfolds in your own environment. Gamers are able to investigate clues and solve crimes that are seemingly taking place in their own living rooms. As a holographic platform highlight, Fragments demonstrates how creators can build characters and storylines that drive a higher level of emotional engagement and attachment than you can with any other medium. Trust me, the first time one of our Fragments characters comes in to your home, sits down on your sofa, and strikes up a conversation with you it is an unforgettable experience. But this game also taught us something unexpected about mixed reality. Fragments blurs the line between the digital world and the real world more than any other experience we built. When your living room has been used as the set for a story, it generates memories for you of what digitally happened in your space like it was real. It is an experience that bridges the uncanny valley of your mind and delivers a new form of storytelling like never before.

Young Conker:

Young Conker is unique because it takes traditional platform gaming mechanics and sets them loose in your real world environment as the gameplay level. This creates gameplay that can only be done in mixed reality. One of the most exciting things we discovered with Young Conker is how unique the gameplay is based on where you play. Unlike with traditional video games, where people play the same digitally created levels – Young Conker tailors each of the levels you play to your real world. This means every person gets a unique gameplay experience since each gamers real world environment is unique. It is amazing how different the play experience feels based on playing the game in your living room versus your kitchen or your bedroom. Even starting the game from a different position in a single room creates an entirely new gameplay dynamic. Young Conker brings to life a focus on fun gaming mechanics that, as a game developer, is delightful to me. Since the environments are real world ones instead of digitally created, it puts the development focus on making the gaming mechanics fun. Plus, as a developer, mixed reality games are much easier to make. You don’t need large teams creating assets. The assets already exist in the real world. You can create a world of endless and unique gameplay based on the core of what makes games fun – the gameplay!


The third game is the one we are already familiar with in the name of Project X-Ray.

Previously codenamed Project X-Ray, RoboRaid started as a passion project inside our development team. The basics of RoboRaid were built during our team’s “wacky week” where we let our developers build anything with holograms they want. Within a week, a small group of developers had an enormously compelling 1st person holographic shooter up and running. RoboRaid has you defending your own home against an alien invasion. It is a highlight of how our key holographic platform features can be used in gaming. It uses your real world as the environment. Nothing adds urgency to 1st person shooter gameplay like seeing alien robots breaking through the walls of your own home. It uses spatial sound as a huge feature of the game. When you hear walls crumbling behind you it is impossible to not spin around and defend your turf. It   highlights how to use our gaze, gesture, and voice input model in a fast and frenetic gameplay experience. We learned a lot as holographic developers building and playing this game and we hope you do the same. RoboRaid was created by a team of 8 people over the course of 12 weeks. It shows how even a small development team can build a holographic showcase people will love.

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