You love WP7 apps. Making one (or completing that project you’ve been working on) gets easier with the SunBurn Game Engine. Synapse Gaming has long been a leader when it comes to XNA and game development and now its SunBurn Game Engine offers full support for SunBurn Game Engine.
This is not some add-on or a small subset of the engine. Instead it includes all of the features and systems the hardware is capable of supporting, and using the same api, content pipeline, and design as on Windows and Xbox. This allows a game to run across all three platforms without any modifications, while still being able to take advantage of SunBurn’s advanced features like deferred rendering, HDR, and more on Windows and Xbox.
Windows Phone 7 features in SunBurn include:
â€¢ Diffuse and emissive mapping
â€¢ Volume lighting
â€¢ Bloom / post-processing
â€¢ Baked-down lighting on static objects (see below)
â€¢ Composite lighting on dynamic objects (see below)
â€¢ Use the same scenes, light rigs, code, tools, and api on Windows, Xbox, and Windows Phone 7
SunBurn 2.0 also includes in-editor baked-down lighting, which generates light maps that render with none of the overhead of the real-time lighting (rendering nearly for free). This makes highly detailed lighting and shadows possible on Windows Phone 7 (which does not support dynamic lighting and shadows).
If you’re not a developer, look for WP7 games that include the SunBurn splash screen at the beginning, and enjoy a better player experience.
To learn more, and see SunBurn WP7 game engine and demos in action.
Or check out examples on YouTube .