Despite Epic’s insistence just last week that the company wouldn’t removed its hugely overpowered and controversial B.R.U.T.E. mechs, Epic has apparently changed its mind and bowed to peer pressure, meaning that the B.R.U.T.E. mechs have officially taken an arrow to the knee.

The B.R.U.T.E. mechs were introduced in Fortnite Season X, which also brought back Tilted Towers as the old-timey Tilted Town. There was almost immediate backlash to the mechs, with players criticising them for causing unfair advantages in games and allowing inexperienced players to easily nab a victory royale.

Epic stuck to their guns, insisting that the mechs actually gave everyone an opportunity to win their own Fortnite game. Nonetheless, Fortnite players continued with their #RemoveTheMech social media campaign.

Now, in a post on the official Epic website, the Fortnite Team say that they’ve made several adjustments to the B.R.U.T.E. which are now live in all game modes.

The adjustments include reducing the maximum amounts of rockets fired at once by the B.R.U.T.E. mechs from 10 to 6, decreasing the rate that rockets are fired, decreasing the radius of the rockets’ explosions, increasing the dash cooldown, and several other adjustments.

Hopefully these changes will quell the anti-mech fervour that has the Fortnite fanbase in such a frenzy.

You can check out the entire list of changes below:

  • Decreased the maximum amount of rockets fired by the B.R.U.T.E. in a single charge from 10 to 6.
  • Decreased the rate at which the rockets are fired from the B.R.U.T.E. by 56%.
    • Our goal with these changes is to increase the back and forth between the users of the B.R.U.T.E. and the players they face. These changes allow the players on the receiving end of the missile volley to have more time to react and protect themselves.
  • Decreased the radius of the B.R.U.T.E.’s rocket explosion by 42%.
    • Our goal with this change is to improve consistency and understanding around focused barrages of missiles. B.R.U.T.E.s will continue to be a strong option against structures, but less lethal against players.
  • Increased the dash cooldown from 3 seconds to 5 seconds.
    • The previous dash cooldown not only increased the B.R.U.T.E.’s mobility, but also made the B.R.U.T.E.s a harder target to hit from distance than we’d like. The adjustment here reduces the ability to close gaps quickly while in the B.R.U.T.E. while also increasing the ability to land shots on target for players facing the B.R.U.T.E.
  • Decreased the velocity gained from boosting while in air by 33%.
    • We want to reduce a B.R.U.T.E.’s ability to engage and disengage at long distances to encourage a more strategic approach to an encounter. In general we hope to shift B.R.U.T.E.s away from being highly mobile and put more emphasis on their already defensive nature.
  • The B.R.U.T.E. no longer grants materials to the driver and passenger when stomping or dashing through the environment.
    • Note: This change should roll out shortly following the other changes.
    • Our goal is to add more tension between being in and out of a B.R.U.T.E. as well as reduce instances where players can farm faster than intended without exposing themselves to danger.
  • Adjusted the variability of spawn rates for storm phases 1, 2, and 3 in core modes. Arena spawn rates will remain unchanged.
    • Storm phase 1
      • New spawn rates
        • 29% chance to spawn 0.
        • 14.3% chance to spawn 1.
        • 14.3% chance to spawn 2.
        • 14.3% chance to spawn 3.
        • 14.3% chance to spawn 4.
        • 14.3% chance to spawn 5.
      • Old spawn rates
        • 33% chance to spawn 2.
        • 33% chance to spawn 3.
        • 33% chance to spawn 4.
    • Storm phase 2
      • New spawn rates
        • 25% chance to spawn 0.
        • 25% chance to spawn 1.
        • 25% chance to spawn 2.
        • 25% chance to spawn 3.
      • Old spawn rates
        • 33% chance to spawn 2.
        • 33% chance to spawn 3.
        • 33% chance to spawn 4.
    • Storm phase 3
      • New spawn rates
        • 25% chance to spawn 0.
        • 25% chance to spawn 1.
        • 25% chance to spawn 2.
        • 25% chance to spawn 3.
      • Old spawn rates
        • 33% chance to spawn 1.
        • 33% chance to spawn 2.
        • 33% chance to spawn 3.
    • Previously, the early stages of a match were guaranteed a minimum amount of B.R.U.T.E.s. We’d like to provide a little more variance to that experience so that matches don’t always play out the same way. The overall average number of B.R.U.T.E.s per game is reduced slightly.
  • Decreased the material cost of using the gunner’s overshield from 200 to 75.
    • Our goal is to further emphasize use of materials for positive defensive benefit.
  • Increased the Health of the B.R.U.T.E from 1000 to 1250.
    • With the above changes, users of the B.R.U.T.E. need to play a bit more strategic than before, so we want to give a little bit longer of a window to do so.
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