Synapse Gaming has ported their Xbox Live gaming Engine, SunBurn to Windows phone 7.
The engine supports all all the features and systems the hardware is capable of supporting, and allows a game to run across all three platforms without any modifications,
On Windows Phone 7 the engine supports:
â€¢ Diffuse and emissive mapping
â€¢ Volume lighting
â€¢ Bloom / post-processing
â€¢ Baked-down lighting on static objects (see below)
â€¢ Composite lighting on dynamic objects (see below)
â€¢ Use the same scenes, light rigs, code, tools, and api on Windows, Xbox, and Windows Phone 7
SunBurn 2.0 also includes in-editor baked-down lighting, which generates light maps that render with none of the overhead of the real-time lighting (rendering nearly for free). This makes highly detailed lighting and shadows possible on Windows Phone 7 (which does not support dynamic lighting and shadows).
Several Windows phone 7 games have already been released using the engine, including Salty Jimâ€™s Putt Putt Island, UpAway and Blast.
To learn more, and see SunBurn WP7 games and demos in action, go to SunBurn for WP7