For Developers: Another physics engine for Windows Phone 7

Matteo Marinucci’s Drawity Windows Phone 7 application is a simple application demonstrating the free  Farseer Physics Engine, which is an XNA-based physics engine developed for the Xbox 360.

In the game users can create obstacles by dragging, generate particles by clicking the source and delete obstacles by double clicking an end.

The physics engine supports:

  • Continuous collision detection (with time of impact solver)
  • Contact callbacks: begin, end, pre-solve, post-solve
  • Convex polygons and circles.
  • Multiple shapes per body
  • Dynamic tree broadphase
  • Fast broadphase AABB queries
  • Collision groups and categories
  • Sleep management
  • Contact, friction, and restitution
  • Stable stacking with a linear-time solver
  • Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
  • Joint limits, motors, and friction

Read more about the Farseer physics engine at Codeplex here, and Drawity at Matteo’s site here.

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