After Star Wars Battlefront II’s recent multiplayer beta, players were concerned that the loot crates would be a detriment to progression as people could essentially “pay-to-win.” Even during my time with the beta, I noted that these loot crates could backfire if they were not implemented correctly. It seems that EA has apparently taken these criticisms to heart and has outlined changes to how the progression system in the game will work come launch.
- Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
- You’ll need to reach a certain rank to craft upgraded Star Cards. You won’t be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
- Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
- Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.
It remains to be seen what kind of effect this will have on gameplay, but it seems like a step in the right direction. Players can find out for themselves on November 17 when Star Wars Battlefront II releases.