"We are seeing a conversion rate of 10 percent, and the sales are still far from the numbers we are seeing on iOS," a developer of one Xbox Live release reveals.
"Xbox Live games seem to be doing okay," adds another source. "I haven’t heard anyone talk about non-Xbox Live releases, but my assumption is that those numbers are very low."
"The Xbox Live-enabled games are a great way to promote the platform. From Microsoft’s perspective, I can understand [the visibility they’re afforded]. In the long run, of course, this isn’t healthy. The odds should be even and depend on the quality of the game," one developer explains.
"I know some developers, after hearing the initial sales numbers, who decided not to jump onto the platform yet, which makes sense," says another.
"The certification process for Xbox Live games is a problem with WP7 â€“ it’s pretty crazy difficult," adds a final developer. "It’s essentially the process used for certification of Xbox games, and that’s way too much friction for the mobile space."
With Windows Phone 7 users no slouches when it comes to downloading apps, with the average user downloading 12 a month, the biggest issue is likely the size of the market of Windows phone 7 users itself, a number which is slowly rising but which will likely see its biggest boost from Nokiaâ€™s conversion at the end of 2011.
Read more at Pocketgamer.biz here.