Critical Thought Games’ president David Whatley, developer of geoDefense, told Pocketgamer.biz that Windows Phone 7 was a great platform, but lacked Triple-A titles due to lack of support for standard high-end game engines.
From a developer standpoint, Mango is much more like iOS than Android. It has a unified environment, solid hardware minimum specifications, great tools, and solid frameworks that have been in development for years.
But, beyond that, the real missing element for game developers is the lack of triple-A gaming engines. Because of Microsoft’s closed system there is no representation from Unreal Development Kit or Unity 3D. This is a serious handicap to a platform that aspires to be a gaming platform the equal of iOS.
The issue has been brought up by developers previously, with developers of high end games such as John Cormack complaining about the lack of native access. Microsoft has previously said they would look at supporting the technology, but so far there has been no evidence of such support coming.
Read more at Pocketgamer.biz here.