Update: According to Digital Foundry and other experts in the industry, had Destiny 2 used dedicated servers, it could’ve run at 60 FPS on PlayStation 4 Pro. They would’ve off-loaded the AI and other calculations to the cloud. This would’ve meant that the Project Scorpio version would also be 60 FPS given parity concerns between the two platforms.
While Destiny 2 was revealed to the world will a lot of fanfare, it seems that there’s some trouble in paradise. Yesterday we reported that the game would run at 30 FPS on consoles, even during multiplayer, and today we have some even more disturbing news. According to our sources who were able to interview Project Lead David Shaw, Destiny 2 won’t feature dedicated servers on any platform. Other outlets also confirmed the news this morning. Just like its predecessor, the game will rely on peer-to-peer connections.
As expected, with its use of peer-to-peer servers, Destiny 2 will suffer from more input latency than if it were running on dedicated servers. Destiny 2 will feel a lot less fluid than other shooters like Halo 5 or Titanfall 2 which not only run at 60 FPS on consoles, but also utilize dedicated servers to further reduce latency.
However, PC users will probably be the ones who are most affected by this. When using a mouse, gamers experience increased accuracy. However, if the host’s connection is poor, then it gives you very high ping levels so aiming isn’t reliable at all. Hopefully Activision and Bungie will reconsider this or discuss how they plan on overcoming the challenges presented by peer-to-peer connections. Here’s hoping we get more information, maybe a detailed developer diary about multiplayer, in the coming months to ease concerns.