An Interview with Developers of CryoDefense for WP7


23, 2010

1)Have you developed Apps for any other platforms before? If yes, what are they?

    Yes, we’re web and mobile developers in our day jobs at Compsoft ( where we’ve built iPhone, Android, Windows Mobile and even BlackBerry apps. We’ve even got a top 10 iPhone app in the sport section.
    This is our first venture into game development on mobile platforms though. Neil and I freelance through
2)Why did you choose WP7 as your platform of choice?

  Its hot! and we are primarily Microsoft developers. The fact that its runs on Silverlight is a big bonus for us as we’ve built a ton of Silverlight applications for customers and games for ourselves.
    Porting our games was a quick win too.
3)What single feature do you like most about WP7?

    XNA support. This for us made the choice of what platform to write our game on a no brainer. XNA is a well established game development environment underpinned by a great framework.
    That you can target three separate platforms (Windows, Xbox 360 and now WP7) with practically the same codebase is a developer dream.
4)Are you satisfied with the development tools for WP7?

    The beta version was a little slow but the RTM version fixed most of those issues. Only gripe would be that it requires DirectX 10.1 which is difficult to find on our Work machines.
5)What Apps are you currently developing for WP7?


      Cryo Defense (
    Several other games in development follow @cryodefense, @treeuk or @dukeofmuppets to hear our news.
6)In what way can Microsoft improve WP7 or what is WP7 lacking?

    No access to the WP7 achievement and highscore services (XNA gamer services) for independant game developers.
    Currently it’s only open to premium publisher associated developers (big names) meaning that all us little guys are having to reinvent the wheel.
7)What are your plans for the future?

    We’re dashing to get CryoDefense v1 out the door, then we’ll get cracking on v.Next and then start work on the other game ideas we’ve got brewing.

Apart from these questions,Other things you want to share with the community?

  We just released our blog, it’s got a lot of concept art you should check out!

Thanks Tristan and Neil for sharing with us.

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