An Interview with Developers at Rambuk Games


1)Have you developed Apps for any other platforms before? If Yes What are they?

Rambukgames is a project we’re trying to get up and running, developing games using XNA and Silverlight. We have not done any games on other mobile platforms. We’ve been doing some hobby projects using XNA, Silverlight and Torque Game Builder.

2)Why did you choose WP7 as a platform of your choice?

We are primarily .NET developers, so WP7 was a very natural choice for us. It gives us the possibility to develop games in the language and tool we know and easily have it distributed to the entire world through the Marketplace.

3)Which one do you think as the single most feature you liked in WP7?

For us as developers, it’s brilliant that Microsoft have decided to use Silverlight and XNA as the two ways to write applications/games for the phone, since this is technologies we know and love to work with.

4)Are you satisfied with WP7 Platform development tools?

We’ve been working with the tools since early beta, and they have proven to be pretty stable along the process. It definitely lives up to the quality we had expected.

5)What are the Apps you are developing now in WP7? Details on the Apps?

We are working on a game called ‘plan bee’.

‘plan bee’ is a casual arcade game for Windows Phone 7 designed to be playable and fun, even when you only got a few minutes to spare.

You take control of a bee, whose mission is to pollinate flowers. This becomes more of a challenge when spiders start attacking you while trying to land safely on flowers to avoid losing precious pollen.

We are expecting to release it for the Marketplace in 2010.

You can always visit our website to get the latest news on ‘plan bee’

6)In what way Microsoft can improve their WP7 or What does WP7 lacks from?

Having tried some of the prototype hardware with RTM software, we’ve been astounded by how snappy the devices are. As iPhone users (and ashamed of ourselves) it’s nice to see a fresh user interface with some unique new features. For now the only real pain we can see is the fact that the API’s are lacking in some edge cases. Sockets, camera access, bluetooth access. It has all been commented on before and we’re pretty sure Microsoft is working hard on delivering on that in future updates.

7)Future Plans of you?

Right now we’re focusing on getting “plan bee” out on the Marketplace. Depending on the reception of the game, we’re thinking of porting it to the Xbox through the Xbox Live Indie Games channel, adjusting it for the platform.

We’ve actually been working on a tower defense type of game named “Little Longhorn” for some time targeting the Xbox. This was put on hold since we thought it could be awesome to have a game out on the WP7 close to launch.

Apart from these questions, Other things you want to share with the community?

WP7 is an awesome new platform for XNA developers because this gives a new marketplace to target which is entirely different compared to that on the Xbox. Developing a game for a phone is an entirely different experience which allows us to build games with focus on a simple and fun gameplay which fits perfect with indie developers like ourselves. We look very much forward to the future of WP7 and XNA!

Thanks Mads Laumann for sharing with us.

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