An Interview with Bertrand Copigneaux,COO & Co founder SimplySim

1)Have you developed Apps for any other platforms before? If Yes What are they?

We’ve mainly worked on the PC platform until now. We’re specialized in real time 3D applications, and our main occupation has been the creation of the SimplyCube (PC version), an easy to use solution to help developers create real time 3D applications. We’ve also worked on several projects using the SimplyCube to create applications in 3D simulation, robotics, training, and even marketing.

2)Why did you choose WP7 as a platform of your choice?

As we’re expert in Microsoft technologies and the SimplyCube 3D engine is developed using XNA, our choice of first targeting Windows Phones was obvious. We’ve been able to create a full WP7 engine from the SimplyCube .NET 3D engine in only two weeks, and the best point is that all the scenes and assets created with the SimplyCube 3D toolbox are 100% usable with the WP7 engine.

3)Which one do you think as the single most feature you liked in WP7?

The touch API is good, the shaders included with XNA 4.0 too but what we really like with WP7 development is that it’s .NET like! We really think Visual Studio 2010 + XNA is the fastest and easiest way to create 3D applications (from Games to Simulations) and the XNA content pipeline allow us to use exactly the same assets for the different platforms (from PC to XBox360 and WP7)!

4)Are you satisfied with WP7 Platform development tools?

We are really satisfied with the Windows Phone 7 Developer Tools. the API is really good, the emulator too and it seems that the minimum capacity of the windows phone is enough to create professional 3D applications (2048×2048 textures, shader model 2.0). Now we can’t wait to play with a real device (probably in a few days:) ).

5)What are the Apps you are developing now in WP7?

We’ve been developing two things :

– A Windows Phone 7 version of the SimplyCube 3D engine (presented in this video ):

– A furniture assembly instruction application (using the SimplyCube 3D engine) :

6)In what way Microsoft can improve their WP7 or What does WP7 lacks from?

Clearly, the Windows Phone 7 Developer Tools are beta! It lacks of features like custom shaders (for now, we can only use the 5 shaders created by XNA team which is not sufficient to create a real 3D application), mixing Silverlight with XNA and wrapping more .Net functions . But we hope these will be fixed for the official release in a few weeks…

7)Future Plans of you?

Our main plan for now is to finish and release our product (the SimplyCube), most of the development is now over and as said in the video, the SimplyCube (PC and Windows Phone 7 version) should be available around the first quarter of 2011. After that we’ve planned to port the SimplyCube to other platforms (with a web based version and probably an XNA version too). We’ll also maybe develop a few other small WP7 prototypes in the mean time as this is a really interesting platform and there’s a lot to be done.

Thanks Bertrand.Hope more developers use SimplySim’s 3D works in their Apps and Games.